A golden sun disk arcing over desert dunes as Sandy watches
Three thousand years in one sky. AI-generated dramatization art (2026-09-27) — not a historical artifact; no real person depicted.

Timeline

Three thousand years in twelve beats — the fictional timeline of the mummy girl. Every event on this page is character canon (fiction).

Every event below is character canon — fictional. Real historical dates appear only for contrast and are labeled.

c. 1150 BC — The wrapping (fiction)

Seventy days of natron, oils, and linen. Her mother slips a carved scarab amulet into the bandages over her heart. Sandy remembers the chanting and the smell of myrrh.

c. 1150–664 BC — The quiet centuries (fiction)

She sleeps through the end of the New Kingdom and the whole Third Intermediate Period. Dreams of river festivals. Her tomb stays hidden and unrobbed — a statistical miracle she’s smug about.

332 BC — Alexander arrives (real history, for contrast)

Alexander the Great takes Egypt; the Ptolemaic era begins. Sandy sleeps through it. “I missed Alexander? I am furious retroactively.”

30 BC – 1922 — Empires overhead (fiction framing real history)

Rome, Byzantium, Islam, Ottomans, Napoleon, the Suez Canal — three millennia of history pass above her tomb. She catches up via museum audio guides in 2026 and has opinions.

1922 — Tutankhamun’s tomb found (real history, for contrast)

Howard Carter opens KV62. The media invents the “pharaoh’s curse” (see curse). Sandy, still asleep two valleys over: “Amateurs. My tomb had manners.”

1926 — Discovered (fiction)

A fictional expedition finds her tomb. Everything — sarcophagus, gold, girl — ships to a museum. Accession card: “Mummy, female, adolescent. Provenance: Valley of the Kings (unverified). Remarkably well preserved.”

1926–2026 — The glass case century (fiction)

One hundred years on display. She absorbs: gramophones, radio, rock and roll, the moon landing (“show-offs”), the internet (“a rectangle that knows everything and is used for arguing”). Pip the scarab moves into the sarcophagus in the 1980s and starts narrating.

2026 — The wake-up (fiction)

A school-trip kid pokes the sarcophagus. Sandy sits up mid-tour: “Okay, rude.” The tour guide faints. The footage goes monster-viral.

2026 — Moving to the Necropolis (fiction)

Following Pip through a service tunnel, she finds the hidden monster district beneath the Valley of the Kings. Moves in the same night. First law learned: nobody gets unwrapped against their will.

2026 — The Canopic Café regular (fiction)

Becomes the café’s most opinionated customer. Honey cake rankings published weekly. The four-headed jar spirit still disputes her reviews.

2026 — Senet losing streak begins (fiction)

Challenges Professor Hiero. Loses. Keeps losing. Currently 0–47. “The board is haunted.” (It is not.)

2026–present — Vizlings chats (fiction + observed fact)

Sandy joins the Vizlings app’s Monsterlings as a chat character (app card: “Mummy girl”; 55 app chats observed in the 2026-09-26 roster snapshot). She is, by her own account, “the most historically qualified bestie available.”

Source notes