AI-generated illustration of Cass Arden welding a hull plate on a starship exterior
Hull repair on EVA. AI-generated dramatization art.

Ops record // EVA-1 // SC 1204–1219

Missions — Operational Record

Six signature ops, one doctrine: come home with the crew. Every mission on this page is invented fan lore for a fictional character.

Fiction note: All missions below are invented by this site's writers. Full after-action accounts live in the Mission Archive; the in-world chronology is on the Timeline.

The record at a glance

Op Date (SC) Type Outcome (in-fiction)
The Kestrel Rescue 1204 Hull-breach rescue Passengers moved to lock; Cass recruited
Silent Array 1208 Storm repair Array restored at 4% suit power remaining
The Driftline Run 1211 Jetpack intercept Tumbling hauler docked by hand
Cold Berth 1214 Derelict boarding 14 crew recovered from cryo
Tether’s End 1216 Severed-tether rescue Lindqvist recovered; seconds of air to spare
The Long Dark 1219 Solo hull watch 72-hour EVA; sensor grid saved

In-fiction career totals the lore claims: 100+ mission patches on the Vigil’s airlock wall, 40+ vacuum recoveries with zero losses, and more aborted EVAs than most specialists fly — the stat Cass is proudest of.

What “a mission” means for an EVA specialist

Cass’s ops fall into four types, and the fiction treats them as a progression of difficulty:

  1. Repair — hull breaches, dead arrays, jammed mechanisms. Planned work, known environment, the danger is time and exposure. (Silent Array.)
  2. Rescue — someone is drifting, or trapped, and the clock is air supply. Planned as far as possible, improvised the rest of the way. (The Kestrel, Tether’s End.)
  3. Recovery — dead or tumbling hardware that has to be caught, stabilized, or docked by hand. Pure flying. (The Driftline Run.)
  4. Boarding support — getting the team into places no dock can reach: derelicts, damaged stations, breached hulls. The overlap with Harlow’s world, and the source of the rivalry. (Cold Berth.)

Doctrine: the Cass rules

The lore distills his approach into rules the crew actually follows:

The ops in brief

The Kestrel Rescue (SC 1204) — the origin. Eighteen-year-old dock apprentice holds a failing seal in a rigger’s work suit for eleven minutes. Not yet StarTeam; already EVA-1 in everything but designation.

Silent Array (SC 1208) — his first year on the roster: rebuilding a solar-array junction during a solar storm, finishing with the suit at 6% power. The op that proved the recruit.

The Driftline Run (SC 1211) — the legend: a two-kilometer solo jetpack intercept of the tumbling hauler Meridian Dawn, docked by hand. Rin’s math, Jinx’s narration, Cass’s nerve.

Cold Berth (SC 1214) — the rivalry op: Cass and Harlow board a derelict together, find fourteen crew alive in cryo-sleep, and bring them all home. The one mission they never argue about — because they never discuss it.

Tether’s End (SC 1216) — the doctrine op: Petra Lindqvist’s tether severed by debris, Cass intercepting on the Driftline rig with seconds to spare. “Nobody drifts alone” stops being a phrase and becomes procedure.

The Long Dark (SC 1219) — the record: seventy-two hours solo on the Vigil’s hull in a debris storm, the longest continuous EVA in StarTeam’s fictional history. Then fourteen hours of sleep.

Source notes