Glossary

River words and lore words. Real whitewater terms are defined factually; Elementria terms are fan-made fiction and marked as such.

Eddy

A real river feature: a pocket of calm water behind an obstacle, where the current flows upstream. Paddlers rest in eddies; Whit's friend Old Eddy is named for one. (Real term.)

Hydraulic

A real river feature: water pouring over a submerged ledge and recirculating back upstream — a "hole" that can trap boats. In fan lore, the Split Rock hydraulic is Whit's favorite sparring partner. (Real term.)

Standing wave

A real river feature: a wave that stays in one place while water rushes through it, formed over a submerged rock. Whit surfs them; the best ones are on the Foamfall. (Real term.)

Plunge pool

A real river feature: the deep pool at the base of a waterfall, carved by falling water. Whit was born in the Great Falls' plunge pool. (Real term.)

Confluence

A real river feature: where two rivers meet and join. Elementria's Great Confluence joins five. (Real term.)

Rapids spirit

Fan-made A living current: an Elementria spirit made of churning whitewater. Fast, loud, allergic to stillness. Whit is one.

Foam-form

Fan-made Whit's loosened state — pure spray and foam. See Abilities.

The Quiet Minute

Fan-made Old Eddy's lesson: sixty seconds of perfect stillness in the Quiet Reach. Whit's hardest-won ability.

The Confluence Call

Fan-made The one-time power that broke Damstone's dam. See Abilities and Timeline.

Silt imp

Fan-made Damstone's small muddy hench-spirits. Natural predator: the spray burst.

Glass eye

Fan-made River slang for a perfect standing wave — water rushing through a wave that never moves. Whit's favorite ride.

Flood festival

Fan-made The spring gathering at the Great Confluence. Whit opens it with a ceremonial spray burst, by tradition and by popular demand.