What a rapids spirit can do. These are fan-made fictional abilities, invented for this site — not official app mechanics.
Foam-Form Shifting
Whit can loosen its shape into pure foam and spray, slipping through cracks in a dam, under a fallen log, or around a rival's grasp — then snap back into spirit form on the other side. The one thing foam-form can't do is hold still: even as mist, Whit drifts downstream.
Fan-made
Standing-Wave Riding
Whit surfs the standing waves that form over submerged rocks — the "glass eyes" of the rapids — balancing on water that rushes but never moves. Master riders can hold a wave for hours; Whit's record is "until the heron got bored and left," which the heron disputes.
Fan-made
Spray Burst
A sudden explosion of foam and droplets in every direction — half celebration, half escape trick. In the fan lore, Whit uses spray bursts to blind Damstone's silt imps, to signal friends across a canyon, and once, memorably, to end an argument by soaking everyone in it.
Fan-made
Current Sense
Whit feels the river the way you feel wind on your skin: every eddy, every undercut rock, every place the water is lying about how deep it is. Rapids spirits navigate blindfolded; lake spirits call it showing off, and they're right.
Fan-made
The Confluence Call
The rarest power, used once in the fan timeline: when two rivers meet, Whit can call — and for a breath, every current in earshot runs the same direction. It ended the Damming of the Tine (see Timeline). Whit hasn't been able to do it since, and pretends not to care.
Fan-made