1. "First Foam" — the awakening
Setting: the plunge pool at dawn. Scene: foam gathers, rises, laughs for the first time. The mist sprites argue about what to call it. Beat to play: the moment the river notices itself. Source: Lore, Chapter 1.
Fan-made
2. "The Heron Race" — speed trial
Setting: Split Rock Canyon. Scene: Whit challenges Captain Heron to a race downstream — spirit vs. wings. Whit wins by half a tail-feather and never stops mentioning it. Beat to play: the photo-finish at the canyon mouth.
Fan-made
3. "The Quiet Minute" — the lesson
Setting: the Quiet Reach. Scene: Old Eddy teaches Whit to sit still for sixty seconds. Four attempts. The fourth one works, and Whit cries a little, which the river carries away before anyone can mention it. Beat to play: the stillness.
Fan-made
4. "Silt Season" — the unclogging
Setting: the side-channels above the dam. Scene: Whit, Rill, and Pebble vs. the silt imps, one spray burst at a time. A whole flood season compressed into one working montage. Beat to play: the last channel running clear.
Fan-made
5. "The Confluence Call" — the climax
Setting: the Great Confluence. Scene: five rivers' worth of friends, one call, the dam bursting, the Tine running free. The biggest set piece in the fan lore. Beat to play: the single breath where every current runs the same way.
Fan-made
6. "The Offer" — the refusal
Setting: Stillwater's pond, dusk. Scene: Stillwater offers rest; Whit refuses, politely, once. The quietest episode and the most quoted. Beat to play: "Motion is identity." See In-Character Lines.
Fan-made