Setting // fiction

The armored figure walking a flooded street at dusk
Patrol through the Flood Wards. AI-generated dramatization art (2026-09-26), created in-house . Original fictional character art — no real people depicted.

The World

A drowned district, a patrol route, and a city that learned to ping first and ask later.

FICTION // DOSSIER
body green armor is an original fictional persona — not a real person, not a real unit. Transmissions, the timeline, and the mission stories on this site are written lore for the character.

New Meridian is a coastal sprawl that lost its fight with the water a generation ago. The Flood Wards — the low districts along the canal and harbor — flood every storm season, and the city mostly manages the water rather than beating it. The Wards are poor, stubborn, and organized: every block has a warden, every warden has Relay's frequency, and every frequency ends, when it matters, at the armor.

The rules of this city

1. Ping first

Doctrine

The Wards don't wait for the city crews. A distress ping goes to Relay; Relay routes to the armor; the armor moves. Official response is backup, not the plan.

2. The water decides

Doctrine

Streets become canals twice a year. The armor's floodline wading — waist-deep through the underpasses — is the commute, not the emergency.

3. Chalk before cameras

Custom

Pip's chalk stars mark every place the armor has worked. The Wards photograph the stars, not the suit. The armor prefers it that way.

The city's relationship with the armor

Officially, the harbor authority lists it as an “unaffiliated volunteer asset” — Ibarra's careful phrase. Unofficially, dispatchers end night shifts with “quiet night — armor's got it.” Kids draw it in schoolbooks with the orange stripe. Somewhere, someone knows who's inside. The Wards have decided not to ask.

See Key Locations for the Gantry, the Green Line, and Relay Tower — and Supporting Cast for the people who keep the armor running.

Source notes